Dark secrets: The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville headlines Edge 368
It was a big hit at E3 2021 and again during The Game Awards late last year. It’s that we know very little about Somerville The mysterious sci-fi action from Guildford’s Jumpship which was founded with Chris Olsen in collaboration with the former Playdead Director of Operations Dino Patti. All that’s changing: the latest version of Edge which is out today includes the first-ever in-depth review of the game and it’s set to be something truly special.
In its eighteenth year of development, Somerville isn’t the game that director-writer Olsen originally conceived. It’s still the story of a family that is in the center of an alien invasion however, this action-packed film that was that was inspired by the work of Eric Chahi in Another World and its “flagrant disregard of traditional game loops” is now moving away from 2D in 3D. “It was a jump game that had an element of jumping, and I thought”I don’t want it to jump. I don’t want it be a platformer,”” Olsen says.
So what’s it is it? Patti’s involvement has undoubtedly been a source of comparisons to Inside and Limbo However, it’s not a true successor to Playdead’s games , even the fact that Olsen knows why it’s called that. “In games, there’s only a few studios with that strategy of “No, let’s not add any thing there, or simply keep it vague’. It seems that there is often the need to fill in spaces in games by putting in lots of things.” Somerville is similarly satisfied to let its time and let its secrets linger however, it’s also reduced to a minimum, with any unnecessary elements eliminated to prevent repetition in the mechanics and settings.
In a lengthy conversation with the studio we are able to learn more about how its atmosphere was created and also the difficulty of developing Sediment which is a living creature and material that is vital to the game’s fundamental mechanics. The mysterious, shifting substance is able to be melted, liquefied and even tunneled through.
We’ve discovered a variety of other secrets, however, in line with Jumpship’s method to date we’ll leave the rest to you to find out within our exclusive cover story.
There are shocking shocks of a more nastier type in Bokeh’s frightful Slitterhead In this interview, we speak with the studio’s founder Keiichiro Toyama to discuss the similarities and distinctions between his new game and the classic horror films that helped him make his name. We travel aboard the Anacrusis to look into the science-fiction game Left 4 Dead, and reveal the reason why Forspoken’s power is in its parkour-based gameplay.
In our review section, we play the rule of FFXIV: Endwalker and find out if it’s a perfect final chapter in the MMORPG’s lengthy storyline, before turning our focus to 10 Chambers’ survival-horror shooter GTFO and Dotemu’s Windjammers 2 action-RPG from Drinkbox The World is Not Enough, Drinkbox’s action-RPG Saves The World, and other titles.
Additionally, in E368 Firaxis’ Jake Solomon talks us through his work to date through Civilization III to Marvel’s Midnight Suns. We also discuss the growing audiogame genre and why it’s the right time to get to it, and also take a look back at Witch Beam for a comprehensive review of the process behind 2021’s dazzling Unpacking. In Time Extend we rewind to review Hironobu Sakaguchi’s stunning battle between the past and the present in Lost Odyssey. All this plus much more inside Edge 368 which is available right now.